Retop
Heya
So work in zbrush is briliant. Milion of polygons pretty smooth workflow and all that make it easy and pleasure task. At this stage of production I'm pretty much retoping my character every 2h or so. Easy tools make it quite fun !
The only problem I find with zbrush is that it gets a bit hard to retop. Once u put a point on mesh you cant move it if you want. Which mean u have to delete it and position again ! Quite anoying and time waster. There is also issue with retop when you move to behind of ur subject(like leg) its hard to see which wire is front and which is back. It is possible to change visual settings but then it causes other problems.
However its not the end of the world ! 3Ds max 2011+ got great boost in modeling tools including incredible retopology tool.
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