Finishing off
Low poly n textures. After fight with renders and 3ds max vs maya I've decided to do it in a simplest oldest way. 3ds max and scan line.
I had a lot of problems during map backing because of seams and normals. They always poppet up when I used vray as well as the smoothing groups and normal map was not as smooth as it could be. At that point I've try to do it in Maya but the stupid issues that this program has, like for example using only 1 core instead of all 16 just pushed me away and I've decided to go back to max and work in it. After few days I've found out that its easy and works great just to use scan line instead of going to mental ray and other fancy renders.







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